The first game I ever made with Unity, was BiljetAR – AC130. Inspired by the mission ‘Death from Above’ from the videogame Call of Duty 4 : Modern Warfare, I wanted to create a similar experience but with Augmented Reality.
During that time, Augmented Reality was mainly powered by image recognition, which meant that a predetermined image needed to be present for tracking. This could be a magazine, or something the user had to print out. This was a downside in terms of mobility, and created an obstacle for mobile AR games.
With that in mind, I designed the platform ‘BiljetAR’, where bills from your local currency could be used as tracking image. The idea behind this, was that a moneybill is something that would be a very common item to get hold of, plus the images on them are unique and great for tracking purposes.

The game itself consists out of a ‘factory’ level, where you are flying above. You have three types of weapons available, each increasing in power but also in reload time.

The 25 mm gun is a rapid fire gatling type. It has a very short reload time and is mainly used to take out indiviual soldiers in rapid succession.

The 40 mm gun is a medium caliber cannon. The reload time on this gun is a bit longer to avoid spamming, and can be used to take out small groups of targets or a single vehicle.
The 105 mm gun is a large caliber cannon and is used on armored targets or large groups of vehicles. The reload time is quite long to force the player into making decisions on when to use it.

Several enemy types will spawn according to a short scripted story, which you all need to locate using the thermal camera and take them out.
The game was released on Android and reached around 100k individual downloads.